Chromadome is a collection of tools for outputing 360 image streams out of Microdose. Chromadome includes both Fulldome, 360 and Panoramic output modes.
🤖 HARDWARE REQUIREMENTS :
Chromadome is extremely GPU intensive and requires a lot of power and video memory to run at a smooth framerate.
- We highly reccomend
Nvidia Quadro RTX6000 or
Nvidia RTX3090 or greater if running Chromadome in production environments.
- Fulldome is the standard output format for planetariums
- Current supported maximum output resolution is 2.6K
- Fulldome Output Mode can be plugged into a realtime planetarium projection system and used to generate live performances
- Using a second system with a capture card, fulldome performances can be captured and replayed as videos in planetariums
- When using Fulldome Mode, one can play Microdose standing in the center of a dome without wearing an HMD
- Playing without the HMD on requires outside-in tracking, such as a Valve Index or HTC Vive
- Fulldome Mode can be plugged into any fulldome stream such as a custom world in VR Chat or AltSpace
- The 360 Fulldome feed can be projected onto the sky of the world, or into a structure that the player can move through
- ⬇️ 360 Fulldome FBX - Basic dome geometry UV mapped for Spherical Fulldome Projection
- 360 Output Mode generates an equirectangular image and stretches it to the size of the screen
- A virtual display at
8192x4096 is reccomended for recording and outputting 360 streams
- Virtual displays can be created using Nvidia Quadro control panel
360 Panorama - Spherical Projection
- COMING 2021
- Outputs a Panoramic 360 image which can be mapped onto circular walls or ultra wide panoramic walls
360 Panorama - Cubic Projection
- COMING 2021
- For venues where you can project on 4 walls
- Outputs a Panoramic 360 image which can be mapped onto circular walls
- without upper and lower quarants of the cube map
Chromadome features can be enabled using the Touch OSC layout for Microdose VR.
Below are the Chromadome settings in Touch OSC as it appears in