Currently only available in Beta & Alpha builds
Each button on the controller can have multiple types of inputs, which vary based on how long you keep the button pressed.
CLICK
- Triggered by pressing on the button for less than 0.5 seconds.HOLD
- The hold input is triggered by keeping the button pressed for 0.5 seconds or longer.LONG HOLD
is triggered by holding the button(s) down for 3+ seconds.LONG HOLD COMBO
is a long hold, with no movement of the controllersCOMBO
- Activates specific functionality by holding down multiple buttons at the same time in combination.(Left/Right) Trigger
HOLD
- Pressure sensative Nozzle Flow control
(Left/Right) Thumbsticks
ANGLE
- Movement Direction
(Left+Right) Thumbsticks
HOLD COMBO
- Take Screenshot
(Left) Grip
CLICK
- Next Brush
HOLD
- Left Nozzle Time Dilation Gyro
(Left) A
CLICK
- Next Brush
HOLD
- Max Movement Speed Gyro
(Left) B
CLICK
- Previous Brush
HOLD
- Left Wand Nozzle Throw Gyro
(Left) X/A + GRIP
LONG HOLD COMBO
- Left Wand Calibration
(Right) Grip
CLICK
- Next Brush
HOLD
- Right Nozzle Time Dilation Gyro
(Right) A
CLICK
- Next Brush
HOLD
- Player Scale Atlas Gyro
(Right) B
CLICK
- Previous Brush
HOLD
- Right Wand Nozzle Throw Gyro
(Right) A + GRIP
LONG HOLD COMBO
- Right Wand Calibration
π€ // MESSAGE BOT : Some of the content in this document under this point is out of date, we are working on processing it...
(Left/Right) Trigger
HOLD
- Pressure sensative Nozzle Flow control
(Left/Right) Touchpad
DIRECTION
- Movement
(Right) Grip
CLICK
- Next Brush
HOLD
- Right Nozzle Time Dilation Gyro
(Left) Grip
CLICK
- Next Brush
HOLD
- Right Nozzle Time Dilation Gyro
(Right) Shoulder
CLICK
- Previous Brush
HOLD
- Right Wand Throw Gyro
(Left) Shoulder
CLICK
- Previous Brush
HOLD
- Left Wand Throw Gyro
(Left+Right) Grips + (Right) Shoulder
HOLD
- Take Screenshot
(Left/Right) SHOULDER+GRIP
LONG HOLD COMBO
- Wand Calibration
The Valve Index controller, aka Knuckles, has a highly configurable control schema which is customizable via Steam VR. We will support most of the common functions for Knuckles as of A1.2
.
ENTER
- Take Screenshot (Found in Pictures/MicrodoseVR
)SPACEBAR
- Tap BPM / Beat Match - Repeatedly tap to set the frequency and phase of the global BPMCTRL + ALT + D
- Toggle Demo Mode - Simplified controls, disabling the wand menus and gyros, making it easy for first time players, A1.2
- Demo mode is created for onboarding people into Microdose VR, such as at events, trade shows, and public demonstrations.Z
- (Default) VR Output ModeC
- Cinematic / VJ Output ModeWhen in VJ Mode, the following keys are activated.
M
- Toggle Mirror Effect(Numbers) 1234567890
- Mapped to Mirror Effect presetGyros are used to control values like turning a virtual dial by rotating your wrist.
Controls the size of your head in VR. A high Atlas will cause objects to look small and miniture. A low Atlas will cause objects to appear large and immersive.
Controls the distance that the Nozzle is thrown from the Wand. A low throw will cause the Nozzle to be close to your face. A high throw will cause the Nozzle to be off in the distance.
Controls the speed of time globally. Minimum value is 0.01
or 1% the regular speed of time. Maximum value is 2
or double the speed of time.
Controls the maximum speed at which you move through space.
The Wands can be calibrated based on the type of angle you prefer to point your wrist. It is primarily used to increase the comfort of the experience.
The Wand UI is the primary way to access any of the common functions and settings which you would want to use to interact within a play session.
The Wand UI is agnostic to the angle you're using it, and works the same if you're standing, sitting laying down or hanging upside down (we tested just to make sure.)
It is accessible by pointing one wand at the other wand, and aiming it at the toroids. Each toroid represents a different interface, which contains a subset of options which is accessible by clicking using the trigger.
NOTE : The Wand UI is experimental and under development - improvements to the UX will be incremental.
The Main Menu comes in the form of a Cube. It is used to control all the global preferences, custom content as well as access your profile, logout and quit. It's currently in for repairs and will be back in a future version.